Database
An international cup gathers teams from several leagues. You name it, say who qualifies, and how they play.
What players see: MSI, Worlds. Pack id cblol_promotion.
Must match the sum of qualifying slots below.
Worlds is tier 1; secondary international cups use their actual game tier.
Minimum rest days between fixtures for the same team; those following calendar days are also blocked.
These are the game calendar group and order, not weekday names. Existing calendar_slots remain preserved on save.
Worlds and MSI already have a recipe in the game. A new cup should be built from stages: groups, Swiss, knockout.
The game already knows how to run these. You do not draw the bracket by hand.
Every cup has a main draw. Turn on a play-in only if some regions must win an extra round to reach it — Worlds, not First Stand.
Pick each league that sends teams, how many, and whether they go to the main draw or the play-in.
External-rights cups do not require platform feeder slots; their mode is preserved in the manifest.
Qualifying slots add up to 0, but the cup has 3 teams. Make them match.
What each place is paid when the cup ends. The game uses these amounts, not a separate headline total.
Only if this known format still needs named rounds. A cup you build yourself uses the stages above, not this list.
Pinned entrants are applied by the game before qualification seed ordering. Use stable team IDs and keep each slot unique.